Not only does this variety keep combat fresh, but it creates a strong incentive to replay and experiment with different combinations. An evil neon user for instance, can make targets explode into novas of pure energy, causing chain reactions that can obliterate groups of civilians in seconds, while a benevolent neon user can slow time to a crawl to carefully incapacitate foes one by one with a series of exacting attacks. Skill trees offer more options than previous Infamous games, allowing you to either concentrating on one power or split your resources between multiple paths, and the unlockable powers differ based on your moral alignment as well. From the explosive destruction of smoke to the swift precision of neon, each set feels strong enough to hang an entire game on, and strategically switching between them during heated battles by draining power sources from around the city made me feel like an unstoppable force of nature. checkpoint into another chance to flex my super-powered muscles. Delsin’s four varied power sets turned every D.U.P. Story quibbles aside, Infamous is about feeling formidable, and Second Son doesn't disappoint. While Second Son’s individual beats and characters are well executed, the plot that strings them all together is frustratingly straightforward and limited in scope, depriving the bit players of the chance to make a meaningful impact on the core conflict. Supporting characters like the immediately interesting Abigail “Fetch” Walker are quickly introduced and brushed aside, with limited involvement outside of the two or three-mission-long arc that pertains to them. Sadly, the rest of the cast isn’t as well-utilized. Add in the icy, iron-willed villain Brooke Augustine, and the result is a conflict that boils to a genuinely affecting climax. Sure, it’s well-covered territory, but Baker imbues it with a charm, and youthful abandon that keeps it from feeling tropey or overwrought. He’s not universally likable, but the chemistry he has with his conservative, law-defending brother makes for some absorbing familial banter.ĭelsin is a young man who, like so many others, is filled with equal parts anger and idealism, and the fact that he wields such overwhelming destructive power makes that inner conflict tense, and interesting. Troy Baker’s motion-captured performance as our new Conduit, Delsin, remains believable whether he’s being a snarky, reckless jerk, or a plucky, bohemian do-gooder. While high production values are often a smokescreen for weak characters, Second Son succeeds here, too. Serene city streets turn into fiery disaster zones with gleeful regularity, and both the before and after are great to look at, despite occasional stutters when the effects get out of hand. The city of Seattle is beautifully and diversely realized, but it never looked better than when I was blowing everyone and everything around me to bits. The power of the PlayStation 4 is evident in every street-side puddle reflection and in every swirling tuft of smoke that left my flaming hands. It didn’t take long for Second Son's remarkable lighting to leave me staring slack-jawed at my screen.
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